
About
I'm a developer with 12+ years in serious games, animation systems, and real-time 3D. I focus on helping students build technical mastery and creative confidence in game development.
Former lead engineer at Booz Allen Hamilton and Aquifer Motion — VR training, interactive storytelling, real-time animation. Lately I've been integrating AI to power asset recommendations and streamline creative workflows. I'm bringing that experience to the next generation of game developers and creators.