
About
I'm an engineering leader with 15+ years in real-time 3D, XR, serious games, and animation systems. I build teams and the systems they ship on, from architecture and release pipelines to the product decisions in between.
At Booz Allen Hamilton I led up to 16 engineers across 14 concurrent projects, from VR training simulations to deployment infrastructure for 90+ applications. At Aquifer Motion I led engineering on Aquifer Studio, taking a 3D animation platform from prototype to production. Lately I've been building with LLMs and RAG, from AI-driven asset recommendations to AI knowledge assistants.