Aquifer Studio

November 25, 2024

Aquifer Studio

Aquifer Studio Website

Role:

Engineering Team Lead – Technical Direction, Systems Architecture, Unity Development

Tools:

Unity3D, C#, Firebase, GCP, LLM (OpenAI), Addressables, Custom Render Pipelines, GitHub Actions

Summary:

Aquifer Studio is a Unity-based application that empowers creators to animate 3D characters using modular assets and intuitive interfaces. As the engineering lead at Aquifer Motion, I guided the platform from prototype to production, designing key systems such as asset management, real-time rendering optimization, animation tooling, and application auto-updating.

A major focus of the platform was creator usability — I helped implement a generative asset recommendation engine powered by a large language model, and oversaw cross-platform support for our mobile viewer. I collaborated closely with art and content teams to support a sustainable pipeline for character rigging, emotes, and poses.

Why It Matters:

Aquifer Studio brings high-quality, real-time animation capabilities to non-technical creators through intuitive tools and optimized systems. The project blends creative flexibility with technical depth — from real-time rendering performance to modular asset workflows and machine learning-driven recommendations. It demonstrates how well-architected systems can empower expressive storytelling and lower the barrier to entry for digital animation.

Aquifer Studio screen capture

Showing the capability to make pose adjustments

Aquifer Studio screen capture

Generating lip-sync from audio